Remove an object
Paint over an unwanted object, person, power line or timestamp with a brush you size yourself, and the tool fills the gap with content inferred from the pixels around it, instead of a blur or a hard patch. Because you mark only what you want gone, little of the surrounding image is repainted. It works well on repeating texture like grass, sky or pavement, and struggles on a busy scene.
Console
remove-objectNothing is charged for uploading, and nothing runs until you press Run. Sign in to load a file and get an estimate first.
Upload your photo and paint over what you want gone. Set the brush wider for a broad area, finer to trace something thin like a cable; the size you pick applies to the next stroke you draw.
A stroke, or several, for each thing you want gone — extra strokes cost nothing, because every stroke joins one mask that goes to the model in a single pass.
Run, once something is painted, and download. The filled result comes back with the painted area reconstructed rather than smeared or blurred over.
Questions
What kind of backgrounds does it handle best?
Repeating or gradual textures — grass, sky, pavement, plain walls, water — because the model has abundant nearby pixels to extend into the gap convincingly. A removed object sitting at the exact point where three different textures meet, like a corner where a wall, a doorway and a floor all intersect, is the hardest case, and the one where painting tight to the object matters most.
Can it remove a person and keep the background natural?
Usually, yes, for a person standing in front of a simple background like sky, a wall or open ground. It gets harder when the person was standing in front of something structured, like a building with windows or a patterned floor, because the model has to infer the missing structure rather than just extend a texture.
Can I remove more than one thing?
Yes, and the extra strokes cost nothing. Every stroke you paint becomes part of a single mask that goes to the model in one pass, so removing four things costs exactly what removing one does. Strokes may overlap, which is often the easiest way to cover an awkward shape.
Will the fill be perfectly invisible?
On a simple background, close enough that it is hard to spot at normal viewing size. On a complex one, you may see a soft patch or a texture that does not quite match — the model is inferring plausible content, not recovering pixels that were actually there, so a very demanding removal can leave a visible trace worth a manual touch-up.
What does it cost?
Sixteen credits as a base plus six per megapixel, and the number you see before you run is computed straight from your own photo. Extra strokes do not add to it: they become one mask and one pass, so the price follows the size of the picture and nothing else. A four-megapixel photo costs forty credits; a twenty-four megapixel original one hundred and sixty.
Can I reuse one mask across several photos?
No — each photo is its own run, with its own mask painted on the photo in front of you. That is a real loss for the case a hundred frames off one camera share a timestamp burned into the same corner, and it is the trade this tool now makes: a mask drawn on one image and applied blind to another is only right when the two are pixel-identical, and it was wrong the rest of the time. Repainting takes a few seconds a photo, and you see the exact photo you are paying for before you commit to it.